Mods update

Für die X-Battle Mod ist ein Hotfix in der Version 011a erschienen.
Dies ist aber nur ein provisorischer Patch, welcher die wichtigsten Bugs behebt.
Nach den Feiertagen soll dann das "a" hinter der Versionsnummer verschwinden.

Das Changelog gibt es weiter unten.

Download X-Battle Hotfix 011a hier

Die Mod Q4MAX ist in der Version 0.71 erschienen.
Hier gibt es reichlich Neuerungen. Die wichtigsten Features dürften erstmal Teamoverlay,
Autoscreenshots/Demos sowie ein Clan Arena Modus sein.
Das Changelog gibt es weiter unten.

Download Q4MAX 0.71 hier.

» Changelog for X-Battle Hotfix 011a

version 0.11a

this is only a provisionally hotfix, to fix the worst bugs.
for now, to get this patch out fast, I just write all
necessary things quickly:

** you will need to delete these files when the final
hotfix comes out (0.11) **

fix: invisible items like armor, are now visible again.
fix: rocketlauncher missing in warmup should be there
again (couldn't test it much, but until now it worked).

chg: we changed a few commands from ui_ to cl_, as
they were named wrong:

cl_enemyColorIntensity
cl_enemyColorArms
cl_enemyColorTorso
cl_enemyColorLegs

cl_teamColorIntensity
cl_teamColorArms
cl_teamColorTorso
cl_teamColorLegs

cl_rocketTrail
cl_grenadeTrail
cl_nailTrail
cl_tinyRailTrail

cl_weaponBobbing

if you want to keep your changes, just change the
prefixes of
these variables in your config before starting xbattle.
we are sorry for giving you these troubles, but its better
this way.

add: new cvars:

cl_viewBobbing 0 | 1
hud_weaponhighlight 0 border | 1 blue bg | 2 grey bg
hud_ammoColor 0 dont colorize ammo | 1 by his color

add: 1 new weaponswitch

hud_weaponSwitch 3 in middle, like old osp WS

fix: dont draw health/armor at crosshair in non team gametypes

chg: slower fadeoff of crosshair hud

chg: ammo now right-justified for all weaponswitches

add: r_skipSpecular cvar added to avoid losing the value...

chg: g_gun-position variables set to nocheat
(changeable in multiplayer)

chg: ambientlight now changeable without maprestart


» Changelog for Q4MAX 0.71 Notes for version 0.71 (22 Dec 05)

add: callvote instagib, vote_allow_instagib
use seta si_modes "IFFA ICTF ITDM" and seta si_mode IFFA
to create an instagib-only server

add: cg_blood (0|1, default 1)
show bloodstains, spurts, etc on players

add: cg_gibs (0|1, default 1)
explode corpses into itty bitty pieces

add: cg_smoke_RL, cg_smoke_GL (0|1, default 1)
controls smoke trail effects

add: players spawn with all weapons (except DMG) and 100A in warmup

add: team overlay (health, armor, weapon, location of your teammates)

add: automatic referee privileges
create a file called "reflist.txt" in your Q4MAX directory
and put the GUIDs of your admins/clanmates/etc in it

add: cg_weaponFovEffect (0|1, default 0)
controls weapon model being "pulled back" at higher fovs (like Q3)

add: Clan Arena mode (standard mode "CA")

add: "callvote mode map" to do both at once, but use the UI: it's much easier

chg: removed g_gun_roll, g_gun_yaw, g_gun_pitch
they didn't actually do anything :)

chg: g_fov upper limit raised to 120
there's certainly a point at which a high FOV changes from a
competitive setting to an exploit, but 120 is within the safe zone

chg: unlocked r_lightScale

chg: normalised the MG firing sound

Notes for version 0.70 (12 Dec 05 - the CPL Winter Release)

add: more OSP commands
players
lockteams
unlockteams
remove
marine
strogg

add: cg_noChatBeep (0|1, default 0)

add: CPMA chat tokens
#a armor
#h health
#i nearest significant item
#l nearest significant item spawnpoint
#w current weapon and ammo
use ## if you actually want a # to show up in chat

add: r_vertexLight (0|1, default 0)
use a (much much) faster codepath for world lighting
r_skipBump 0 can have nasty side-effects with this
since bumpmapping REQUIRES localised worldlights

add: ui_autoAction (default "", options "demo" "ss")
automatically record demos, and/or take screenshot at match end
if you want both use "demo ss"

add: si_autoAction (default "", options "demo" "ss")
force players to record demos etc - very handy for leagues/events

chg: chat appears as "player: green text"

chg: teamchat appears as "(player): cyan text"

fix: (RB) pain sounds were really unreliable

Notes for version 0.60 (2 Dec 05)

add: OSP-style votes and vote controls (vote_allow_x)

the vote_allow_x controls obsolete g_voteFlags
armordecay
armorsystem
autobalance (team games only)
caplimit (flag games only)
droppowerups
dropweapons (team games only)
falldamage
footsteps
fraglimit (nonflag games only)
kick
map
mode (mode does NOT have a vote_allow var: see si_modes)
mutespecs
nextmap
overtime (0: sudden death, 1: 2-minute periods)
poweruprespawn
referee
restart
selfdamage
teamdamage
timelimit
warmup
weaponrespawn

add: vote_limit (default 3)

maximum number of votes a player can call per game, 0 = no limit

add: OSP commands

abort (referee only)
allready (referee only)
referee

add: cg_forceModels (default 1)

forces player models to cg_enemyModel/cg_teamModel

add: cg_enemyModel (default "")

forced enemy player model, blank uses default model

add: cg_teamModel (default "")

forced team player model, blank uses default model

add: cg_forceColors (default 1)

forces player colors to cg_enemyColor/cg_teamColor

add: cg_enemyColor ("R G B", default "")

forced enemy player color, blank disables coloring of enemies

add: cg_teamColor ("R G B", default "")

forced team player color, blank disables coloring of teammates

add: hud_style (default "cpmhud1")

add: ref_password (default "")

if set, allows players to gain limited admin privileges via the "referee" command
note that the password is case-sensitive

add: si_mode (default "FFA")

loads a gametype and its associated rules (timelimit etc)
this supercedes the g_gametype cvar, and MUST be used instead
there are 5 "standard" modes: FFA, DM, TDM, CTF, ACTF
see docs/modes.txt for information on creating custom modes

add: si_modes (default "")

restricts the modes the server allows, blank means no restrictions
e.g. si_modes "TDM CTF ACTF" means the server can only be used for team games


add: dropWeapon command (teamgames only)

drops your current weapon for a teammate

add: g_feedScorebot (default 0)

provide match information to external tools (Score_Time, Score_Marine, etc)
you must never feed a scorebot after midnight

add: ready/notready status shown on scoreboard

chg: minimum respawn time is 2 seconds

chg: maximum respawn time is 4 seconds

chg: com_allowConsole defaults to 1

chg: players can warm up in inactive tourney arenas

chg: the UI calls FFA "FFA" rather than "DM"
since they're not the same thing, and some of us actually know that

chg: g_voteFlags has been removed (vote_allow_x supercedes it)

chg: si_weaponStay has been removed
"weaponRespawn 0" in a mode config replaces it

chg: si_teamDamage has been removed
"team damage x" in a mode config replaces it

chg: the "centerview" command has been removed

fix: (RB) g_fov is a config cvar

fix: (RB) spawn selection code was horribly broken in DM

fix: (RB) SG and HB switch time was broken

fix: (RB) the various bob/roll cvars work correctly in MP

fix: (RB) r_displayRefresh works correctly in MP

fix: (RB) r_skipSpecular works correctly in MP